Where is rage winterchill




















Rage Winterchill is a Lich, and looks kinda like Kel'Thuzad. First kill by Nihilum, then Forte and Curse. Yell: Succumb to the icy chill Yell: The Legion's final conquest has begun! Once again the subjugation of this world is within our grasp. Let none survive! Yell: All life must perish! Comment by In this fight, you will be helped by Lady Jaina Proudmoore and some Alliance soldiers. Jaina Proudmore does around k damage during the fight, and the soldiers k also, so they're a good help.

Comment by I hate to sound ignorant, but is this guy for real? On paper, he comes off as a joke; the only real challenge appears to be reacting to the Frostbolt, which for any healer worth their salt isn't worth breaking a sweat over. Is there something about this guy that isn't readily apparent that makes him harder than what his abilities denote?

It occurs to me that perhaps he is intended to be "easy", as you will likely go straight to him after killing Kael'thas since most down Vashj first , and if you can kill Kael, you deserve a reprieve. Anyone able to provide some clarity on this? Comment by He is rather easy, we killed him on our second ever attempt Also consider that Hyjal works much like Black Morass, and if you wipe to the boss you have to face the first 8 waves of mobs all over again.

Comment by It is probably bug and it might be fixed soon but you can actually blink out of ice thomb you are in after Icebolt. Comment by Shorty Is it just me, or are frost protection potions useful on this guy? I mean, you can't drink health pots in response to the frostbolt, because it stuns you Comment by Can anyone inform me about him in Warcraft History? I just have played all warcraft games and still cant remember him If you are at full health in most cases your healers can keep you up, but if you are not on full health or are in general low on health this may save you.

Since dps on the boss is not an issue I always prefer to equip my medallion. However, Death and Decay has a very poorly done spell effect and barely visible, if your Spell Detail setting isn't maxed out. This fight's real difficulty - if you can call it difficulty - is learning and handling the waves of mobs before the boss: usually it is done by a properly executed 'AOE everything' method. A paladin tank is really nice here, for obvious reasons. Let her build aggro, by single target killing the first 2 mobs from each pack usually a Necromancer, Crypt Fiend or Abomination and then go all out with AOE on the rest of the pack without the fear of pulling aggro.

Besides that, be wary pulling it too early to Jaina, as she will not be smart enough to run out from Death and Decay: if she dies, the encounter will fail. Comment by Bargle Jaina no longer takes damage from Death and Decay, so feel free to get her involved in the fight. I do this for fun, and I write all my strats from memory with a little aid from bosskillers only for the exact numbers.

I totally recommend going to bosskillers to check out their strat, since it's as good as any, but mine are just more personalized and might contain tidbits that I wish could help even more. Here goes the strat. Since the trash is an integral part of the fight you have to go from wave 1 to him in one go , I'll list the mobs and waves here. Ghouls: These hit fairly hard, hitting cloth for up to 3k. They also enrage, so should be kept off your AoErs at all times. At low health they cannibalize if a body is near, but it shouldn't be much of a problem taking them down amidst the AoE.

They are the fodder, if you will. They do hit for 3k on cloth in melee range, and they web spit the tanks. Keep an eye out for the rooting effect and you shouldn't have any problem taking them down. Abominations: A troublesome trash mob.

The real danger, though, comes from their stun. Shadowy Necromancer: One of the toughest foes to handle. They're completely ranged, and their shadowbolts hit for 3k. More than a couple of these on a ranged and you'll have someone dead pretty fast. They could be feared or sheeped, use these cc to your advantage. They also will summon 2 constructs melee or caster if a friendly npc dies, and they'll count towards the number of mobs you need to take down, beware.

Tank strat: Have your main tank up ahead of everyone at all times, since the mobs come and aggro upon proximity. If a specific wave hits hard, the tank could be behind the npcs a bit for the npcs to take the brunt of the assault. Kite strat: The Alliance camp that you start in has a lot of friendly npcs.

However, they do not aggro unless a mob is in their vicinity. Log in , it's free! An alternative version of this wiki is now operational and ready for use. WoWWiki Explore. WoW info. Gathering Production Secondary. Allied races. Useful macros What are addons?

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